Minecraft Eco-Home and AR: Urban Habitat
In this hands-on workshop, children will explore futuristic eco-homes and eco-cities from around the world, learning about sustainable architecture and urban design. They'll discover eco-friendly solutions like energy-efficient buildings, smart cities and green technologies that address environmental challenges.
Using Minecraft, students will then design, build, and code their own eco-home, applying concepts like passive heating, sustainable construction, solar energy, water recycling, and natural insulation. They’ll also explore food production in eco-homes, learning about urban farming and permaculture to create self-sufficient living spaces.
Throughout the process, students will develop valuable skills in coding, problem-solving, and design, while experimenting with renewable technologies and construction materials. By the end of the workshop, they will have a fully realised eco-home in Minecraft and a deeper understanding of how to design sustainable spaces that help protect the planet. This creative and educational experience empowers children to become the eco-innovators of tomorrow!
Weeks 6 - 9: AR: Urban Habitats
In this workshop, students will design, build, and code a 3D urban habitat that provides a safe space for native wildlife in developed cities. They will research the needs of local wildlife, such as food, shelter, and breeding spaces, and use this knowledge to create sustainable habitats that support biodiversity in urban areas.
Students will then use 3D modeling tools and coding platforms to bring their designs to life, adding interactive features to simulate real-world conditions like seasonal changes and wildlife behavior. They will also explore their habitats in augmented reality (AR), offering an immersive experience that deepens their understanding of both design and environmental conservation.
By the end of the workshop, students will have created a fully interactive 3D model of an urban habitat, gaining valuable skills in digital design, coding, and ecological thinking, while learning how technology can help promote sustainability in urban planning.
Age: 7 - 12
Duration: 2 days
Time: 10 - 3pm
Place: TBA
Note: Department of Education students automatically have a Minecraft Education Edition account. No coding experience necessary.
- Device (iPad, Chromebook, Laptop or MacBook) + charger
- Minecraft Education Edition installed on device and signed into.
In this hands-on workshop, children will explore futuristic eco-homes and eco-cities from around the world, learning about sustainable architecture and urban design. They'll discover eco-friendly solutions like energy-efficient buildings, smart cities and green technologies that address environmental challenges.
Using Minecraft, students will then design, build, and code their own eco-home, applying concepts like passive heating, sustainable construction, solar energy, water recycling, and natural insulation. They’ll also explore food production in eco-homes, learning about urban farming and permaculture to create self-sufficient living spaces.
Throughout the process, students will develop valuable skills in coding, problem-solving, and design, while experimenting with renewable technologies and construction materials. By the end of the workshop, they will have a fully realised eco-home in Minecraft and a deeper understanding of how to design sustainable spaces that help protect the planet. This creative and educational experience empowers children to become the eco-innovators of tomorrow!
Weeks 6 - 9: AR: Urban Habitats
In this workshop, students will design, build, and code a 3D urban habitat that provides a safe space for native wildlife in developed cities. They will research the needs of local wildlife, such as food, shelter, and breeding spaces, and use this knowledge to create sustainable habitats that support biodiversity in urban areas.
Students will then use 3D modeling tools and coding platforms to bring their designs to life, adding interactive features to simulate real-world conditions like seasonal changes and wildlife behavior. They will also explore their habitats in augmented reality (AR), offering an immersive experience that deepens their understanding of both design and environmental conservation.
By the end of the workshop, students will have created a fully interactive 3D model of an urban habitat, gaining valuable skills in digital design, coding, and ecological thinking, while learning how technology can help promote sustainability in urban planning.
Age: 7 - 12
Duration: 2 days
Time: 10 - 3pm
Place: TBA
Note: Department of Education students automatically have a Minecraft Education Edition account. No coding experience necessary.
- Device (iPad, Chromebook, Laptop or MacBook) + charger
- Minecraft Education Edition installed on device and signed into.
In this hands-on workshop, children will explore futuristic eco-homes and eco-cities from around the world, learning about sustainable architecture and urban design. They'll discover eco-friendly solutions like energy-efficient buildings, smart cities and green technologies that address environmental challenges.
Using Minecraft, students will then design, build, and code their own eco-home, applying concepts like passive heating, sustainable construction, solar energy, water recycling, and natural insulation. They’ll also explore food production in eco-homes, learning about urban farming and permaculture to create self-sufficient living spaces.
Throughout the process, students will develop valuable skills in coding, problem-solving, and design, while experimenting with renewable technologies and construction materials. By the end of the workshop, they will have a fully realised eco-home in Minecraft and a deeper understanding of how to design sustainable spaces that help protect the planet. This creative and educational experience empowers children to become the eco-innovators of tomorrow!
Weeks 6 - 9: AR: Urban Habitats
In this workshop, students will design, build, and code a 3D urban habitat that provides a safe space for native wildlife in developed cities. They will research the needs of local wildlife, such as food, shelter, and breeding spaces, and use this knowledge to create sustainable habitats that support biodiversity in urban areas.
Students will then use 3D modeling tools and coding platforms to bring their designs to life, adding interactive features to simulate real-world conditions like seasonal changes and wildlife behavior. They will also explore their habitats in augmented reality (AR), offering an immersive experience that deepens their understanding of both design and environmental conservation.
By the end of the workshop, students will have created a fully interactive 3D model of an urban habitat, gaining valuable skills in digital design, coding, and ecological thinking, while learning how technology can help promote sustainability in urban planning.
Age: 7 - 12
Duration: 2 days
Time: 10 - 3pm
Place: TBA
Note: Department of Education students automatically have a Minecraft Education Edition account. No coding experience necessary.
- Device (iPad, Chromebook, Laptop or MacBook) + charger
- Minecraft Education Edition installed on device and signed into.