AR/VR: Urban Habitat
In this workshop, students will design, build and code a 3D urban habitat to create a safe space for native wildlife to rest, nest and digest in developed towns and cities. Students will explore their creations in augmented and virtual reality.
Date: 12th January 2024
Time: 9 am – 12 pm
Venue: Little Big House – 16 Flour Mill Way, Summer Hill
Bring: healthy snacks & water bottle
Cost: $49 per student
Suited for: 7 – 12 years of age
Coding experience not necessary.
Links to syllabus outcomes for NSW primary schools:
Stage 2 and 3 Science Outcomes:
(ST2-1WS-S) questions, plans and conducts scientific investigations, collects and summarises data and communicates using scientific representations
(ST2-2DP-T) selects and uses materials, tools and equipment to develop solutions for a need or opportunity
(ST2-3DP-T) defines problems, describes and follows algorithms to develop solutions
(ST3-2DP-T) plans and uses materials, tools and equipment to develop solutions for a need or opportunity
(ST3-3DP-T) defines problems, and designs, modifies and follows algorithms to develop solutions
(ST2-7MW-T) investigates the suitability of natural and processed materials for a range of purposes
(ST2-8PW-ST) describes the characteristics and effects of common forms of energy, such as light and heat
(ST3-8PW-S) explains how energy is transformed from one form to another
Stage 2 and 3 Geography Outcomes:
(GE2-4) acquires and communicates geographical information using geographical tools for inquiry
(GE2-2) describes the ways people, places and environments interact
(GE2-3) examines differing perceptions about the management of places and environments
(GE3-4) acquires, processes and communicates geographical information using geographical tools for inquiry
(GE3-2) explains interactions and connections between people, places and environments
(GE3-3) compares and contrasts influences on the management of places and environments
Stage 2 Maths Outcome:
(MA2-17MG) uses simple maps and grids to represent position and follow routes, including using compass direction
Sustainability
This project encompasses the following general capabilities:
- Critical and creative thinking
- Ethical understanding
- Information and communication technology capability
- Literacy
- Numeracy
- Personal and social capability
Required to facilitate project:
- Classroom with interactive whiteboard
- Wi-Fi
- Supervising teacher